Platform risk landscapes
Parents think in terms of “the app my kid uses” — and, just as often, “the thing I bought them.” Here is what makes each surface risky, and the advisories that apply to it.
Roblox
Marketed all-ages; huge under-13 base
A vast platform of user-made games with in-game chat, an economy (Robux), and an enormous under-13 audience. The openness that makes it creative also makes it a contact and scam surface.
View advisories →Minecraft
Rated ~7+; very popular with under-13s
A creative sandbox whose multiplayer servers are unmoderated social spaces. 'It's just Minecraft' understates how much real-time chat and off-platform Discord activity surround it.
View advisories →Fortnite
Rated ~12+ (T)
A competitive shooter with open voice chat and random matchmaking that places children alongside adult strangers, plus a cosmetics economy that fuels scams.
View advisories →Discord
13+ per terms; widely used younger
Chat communities organized into servers and DMs. Its private spaces are central to gaming culture, and they are also where contact risks concentrate — because a private server has no bystanders.
View advisories →13+ per terms
Photo and video social network where secret 'finsta' accounts, DMs, and image sharing create privacy and sextortion risks for teens.
View advisories →TikTok
13+ per terms
A short-video feed driven by a powerful recommendation algorithm that can amplify dangerous 'challenges' and mature content.
View advisories →Snapchat
13+ per terms
A messaging app built on disappearing photos, location sharing (Snap Map), and quick stranger connections — features predators and dealers exploit.
View advisories →YouTube
13+ (YouTube Kids for younger)
The default video platform for kids, where autoplay rabbit holes and comment sections create exposure and contact risks for young children.
View advisories →13+ per terms (16 in the EU)
The world's default group-chat app. Class and team chats put a school's whole social dynamic — including its bullying — on a child's phone, day and night.
View advisories →Toys
All ages — often under 5
Not an app — the physical shelf. Toys reach a child years before any account does, and two things changed: some now hold real conversations over the internet, and a viral feed can turn an ordinary one into an injury. No age gate, no terms of service, no report button.
View advisories →